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70-355 exam Dumps Source : Universal Windows Platform - App Data, Services, and Coding Patters

Test Code : 70-355
Test appellation : Universal Windows Platform - App Data, Services, and Coding Patters
Vendor appellation : Microsoft
: 47 existent Questions

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Microsoft Universal Windows Platform -

document: Microsoft’s “home windows Lite” is coming this year | existent Questions and Pass4sure dumps

Microsoft’s windows continues to dominate the computing device working outfit space, but in concurrent years Chrome OS has taken away a major chunk of market share, in particular in entry-stage laptops and computers designed for students and school rooms. in the meantime Android and iOS dominate the smartphone and tablet area.

during the final few years Microsoft has made several makes an attempt to present a stripped-down version of windows that would subsist more aggressive on entry-degree hardware with confined success. windows RT is lifeless. windows 10 S is… in fact a crippled version of home windows.

So what’s subsequent? home windows Lite, apparently.

Rumors had been making the rounds for a long time that Microsoft become constructing a novel working system that could subsist able to operating on entry-level hardware while offering an easier person adventure.

Now Petri’s Brad Sams studies that the so-known as “Lite OS” is beneath lively development, and that Microsoft plans to extend its testing by using this summer. The company could officially insert windows Lite right through its construct developer conference in may.

Sams additionally created a mockup photograph that gives us an notion of what windows 10 Lite feels like.  There’s a simplified taskbar with app icons within the middle and a clock on the right. And there’s an app launcher that appears a diminutive bit just relish the ones you’d discover in Android or Chrome OS, with a search bar at the appropriate, advised apps beneath it, and a section for pinned apps below that. There’s additionally a files tab, suggesting you’d subsist capable of browse and search for apps and docs from the same launcher.

in response to Sams, the working device does consist of some legacy facets reminiscent of File Explorer and assist for running apps in windows that can subsist resized and moved. but Microsoft is reportedly working to beget windows Lite more straightforward to beget employ of and to hold than different types of windows.

presently there’s apparently no constructed-in aid for working Win32 computing device purposes. you could most efficient employ widely wide-spread windows Platform apps (like these attainable from the Microsoft shop) or progressive internet apps. but Microsoft is investigating the possibility of adding lead for Win32 apps, possibly by sticking them into containers and limiting their interaction with the operating device (comparable to the course Chrome OS handles third-celebration apps), which might theoretically tighten protection and forestall achieve in apps from slowing down a computer’s boot technique or other functions.

Microsoft hasn’t validated any of this yet, and despite the fact that everything in the file is accurate there’s an opening that Microsoft may trade its plans earlier than windows Lite is released (or introduced).

It’s additionally not completely lucid to me if americans need a edition of home windows that acts much less relish home windows and extra relish Chrome OS. which you can already elope windows 10 on some fairly reasonably priced hardware… it’d simply subsist pleasant if Microsoft insisted that OEMs employ at least 64GB or 128GB of storage on entry-stage windows contraptions to subsist able to in the reduction of the risk of home windows 10 updates failing as a result of restricted disk house.

Microsoft launches novel workplace app for windows 10 | existent Questions and Pass4sure dumps

MICROSOFT HAS begun rolling out a 'tiled' home windows 10 app for its office suite.

the brand novel conventional windows Platform (UWP) app is virtually just a hub which presents links to your laptop or cloud types of workplace apps, but additionally continues a tab of concurrent files for short entry.

It replaces the outdated "My workplace" app which no-one become the usage of with whatever thing else nearly now not fairly as useless. There are not any genuine productivity apps included, although the tiled models of word, Powerpoint and excel are nonetheless attainable, broadly speaking as a hangover from home windows cell.

other office apps are both UWP-first or in some cases UWP only, with OneNote's computing device edition being retired in 2017.

The decent news is that it subsist purchasable in spite of the fact that you wouldn't absorb an office 365 subscription, notwithstanding that you can beget sure that there'll subsist quite a lot of nagging in case you Do not.

It can subsist amazing, although, for anybody who just desires the free types of office 365 apps without the faffing or having to go into Microsoft side. It additionally adds gasoline to the rumours that an all-in Microsoft 365 subscription is around the corner. 

The conception of a 'hub' is nothing new; LibreOffice and Softmaker are amongst the alternative suites that absorb their personal hub, and it subsist an enchanting symptom of the instances that the big MS is now taking notes from its open supply opponents.

if you're keen to are trying it, which you could download it now from the Microsoft save. in case you don't appear to subsist fussed, you are going to subsist getting it anyway; it would subsist downloaded immediately in the coming weeks and may subsist pre-installed by course of default in home windows 10's future builds, the next of which (19H1) is due in April.

even though it may additionally discover relish bloat, this basically represents a shift in focal point for the venerable workplace suite, embracing people that just wish to subsist in a position to edit and skim elementary documents, while not having to faff about with a subscription.

If Microsoft can accept individuals into the dependancy of the employ of it, it might furthermore pace up adoption of the internet types of the suite, which Microsoft would definitely elect turned into the simplest online game in town, so much in order that it has actually started dissing office 2019 in its own promoting. μ

extra studying

windows Lite OS is Microsoft’s 2nd are trying at killing Chrome OS | existent Questions and Pass4sure dumps

home windows, to a positive extent, remains the realm’s most-used working outfit and, on account of that, it's a sordid mess. Microsoft has many times tried to create a “lite” edition of home windows, from home windows RT to windows 10 S, only to proceed into transpose and finally efface these from history. It hasn’t stopped making an attempt, notwithstanding, and it could soon approach out with its subsequent stab at the issue. currently dubbed “Lite OS”, this stripped down version of home windows 10 is what Microsoft hopes will cease Chrome OS from encroaching on its turf.

It’s a well-known notion however, each time, the implementation has been distinct. home windows RT was severely restricted by using the application available for the ARM structure on the time while windows 10 S achieve seemingly whimsical limits to what clients might install. windows Lite OS appears relish a amalgamate of each, restricted to working generic home windows Platform (UWP) and revolutionary web Apps (PWA) application from the Microsoft shop and meant to elope on low-conclusion devices, each ARM and x86.

Petri, however, makes it lucid that this isn’t a divide and novel edition of home windows 10, even though the accurate variations are still doubtful. in addition to limiting software, Lite OS will supposedly additionally characteristic an easier person interface, now not in contrast to what Chrome OS has. It received’t restate the identical mistakes as home windows RT and home windows eight made, although. for instance, it'll absorb a File manager installed.

by course of once again limiting users to UWPs and PWAs, Microsoft does possibility repeating history. Lite OS would, in impact, accept rid of the singular talents home windows has over Chrome OS and iOS, availability of thousands of established application. if they can’t absorb those, why both with every the windows bloat?

That observed, PWAs, more than UWPs, are quick gaining traction and will very neatly cover the fundamentals of what clients want every day. additionally, Lite OS and the gadgets it is going to elope on will mainly subsist utilized in confined and restricted situations anyway, where Photoshop may no longer beget plenty feel compared to, relate facebook. Microsoft, besides the fact that children, looks to nevertheless believe how you can scale up Lite OS for “heavier” users, though at that component we’re back to the complete windows 10 S condition far and wide again.

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Universal Windows Platform - App Data, Services, and Coding Patters

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Inside the Universal Windows Platform Bridges | existent questions and Pass4sure dumps


Inside the Universal Windows Platform Bridges

Microsoft's four-fold path leading to a singular coding platform is becoming a existent possibility.

Astoria. Islandwood. Centennial. Westminster. null of these project names absorb any connection to one another, as far as they can inform -- except that each is a project names for four Universal Windows Platform Bridge tools that can subsist used to develop Windows 10 apps from specific source code environments for the newer Windows Store. The eventual even is for those apps to subsist able to elope on any Windows figure factor, from phones to desktops to devices running the Windows Holographic Platform environment.

The tools were announced at Build on Wednesday in a segment of the keynote featuring Microsoft Terry Myerson, who quickly demonstrated each of the features.

Project Astoria is the Android runtime bridge, which can subsist used from the Android Studio IDE to refactor Android app code for the Windows 10 platform. It will involve a Windows emulator, and is reputed to allow for debugging and testing of apps from either the Android IDE or Visual Studio IDE. (Coincidentally, Astoria was used in the past for Windows Communications Framework Data Services, according to this Wikipedia reference page; it's not uncommon for Microsoft to reuse a name.)

In similar fashion. Project Islandwood toolkit is an iOS bridge for developing from Objective-C. Myerson demonstrated some of the progress his group has made with the tool, showing the ability to debug and test Xcode from within the Visual Studio IDE.

Project Centennial is aimed at Windows developers who want a shortcut for recasting current .NET and Win32 Windows apps for the newer Windows Store.

Finally, Project Westminster is aimed at Website publishers who want to package up their sites for delivery via the Windows Store. Those apps will subsist able to recall edge of Windows APIs, and Website updates are automatically updated without having to republish the package to the Windows Store.

The tools are currently in preview, and Microsoft is looking for preview developers; to symptom up, proceed here. The company plans to deliver them sometime this summer.

Watch Myerson's demonstration of the bridge tools in this Day 1 keynote; it's at around the 1:46:00 mark. You can furthermore accept some background on the development of the Universal Windows Platform from the Day 1 sessions in this presentation recorded at Build 2015.

About the Author

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The MVVM Pattern – Introduction | existent questions and Pass4sure dumps

Model-View-ViewModel (from now on, just MVVM) is a “love/hate” topic when it comes to Universal Windows app development. If you absorb never used it and try it for the first time, you’ll probably find yourself a diminutive bit confused, since it’s a completely different approach than the yardstick one based on the code behind. On the other hand, if you’re a long time MVVM user, you probably won’t subsist able to create a novel project using any other approach.

This is the judgement I’ve decided to write the following string of posts. What’s MVVM? Why is it so widely adpoted when it comes to Universal Windows apps development and, generally speaking, by any XAML based technology?

I hope that by the conclude of the journey, you’ll find answers to every of your questions and subsist able to start using the MVVM pattern in your apps without being troubled anymore.

The MVVM Pattern

The first thing you absorb to understand is that MVVM isn’t a framework or a library, but a pattern. It isn’t a set of APIs or methods, but a course to define the architecture of an application. You’ve probably already heard about MVVM Light or Caliburn Micro, but you don’t absorb to muddle them with MVVM; they’re tools that helps developers to adopt the MVVM pattern, they don’t limn the pattern itself.

The purpose of a pattern is to aid developers to define the architecture of an application. Why is it so valuable to Do it? Why can’t they simply continue to develop an application in the course they are used to, which is writing every the code in the code-behind class? The yardstick approach is very quick and simple to understand, but it has many limitations when it comes to more involved projects that need to subsist maintained over time. The judgement is that the code-behind class has a very tense dependency with the XAML page. Consequently, most of the code can’t subsist isolated and they conclude up mixing commerce logic and the presentation layer.

In the long run, the code behind approach introduces many problems:

  • It’s more complicated to maintain the code and evolve the project. Every time they need to add a novel feature or solve a bug, it’s hard to understand where precisely they need to Do it, since there isn’t a lucid distinction between the various components of the app. This becomes even more proper if they need to resume working on a project which has been “on hold” for a long time.
  • It’s involved to perform unit testing. When it comes to involved projects, many developers and companies are adopting the unit test approach, which is a course to perform automatic tests that validate minuscule pieces of code. This course it becomes easier to evolve the project: every time they add a novel feature or they change some existing code, they can easily verify if the travail we’ve done has broken the already existing features of the app. However, having a tense dependency between the logic and the user interface makes it nearly impossible to write unit tests, since the code isn’t isolated.
  • It’s involved to design the user interface: since there’s a tense relationship between the user interface and the commerce logic, it isn’t viable for a designer to focus on the user interface without knowing every the implementation details behind it. Questions relish “Where is the data coming from? A database? A cloud service?” shouldn’t subsist asked by a designer.
  • The goal of the MVVM pattern is to “break” this sturdy connection between the code behind and the user interface, making it easier for a developer to understand what the different components of the application are. More precisely, it’s fundamental to distinguish the components which recall imbue of the commerce logic and the ones that ply the data presentation.

    The appellation of the pattern comes from the fact that the project is split into three different components, which we’re now going to explore in details.

    The Model

    The model is the component of the application that defines and handles every the basic entities of the application. The goal of this layer is to remove any dependency from the course the data is represented. Ideally, you should subsist able to recall the classes that belong to this component and employ them in another application without applying any change. For example, if you’re working on an application to ply orders and customers of a company, the model could subsist defined by every the classes which define the base entities, relish a customer, an order, a product, etc.

    The View

    The view is at the contradictory side of the model and it’s represented by the user inteface. In the Universal Windows apps world, views are made by the XAML pages, which accommodate every the controls and animations that define the visual layout of the application. Recyicling the already mentioned sample of an app to ply orders and customers, they can absorb multiple views to pomp the list of customers, the available products in the warehouse, the orders made by a customer, etc.

    The ViewModel

    The ViewModel is the connection point between the view and model; it takes imbue of retrieving the raw data from the model and manipulates it so that it can subsist properly displayed by the view. The huge dissimilarity with a code behind class is that the ViewModel is just a plain simple class, without any dependency from the View. In an application based on the MVVM pattern, typically you create a ViewModel for every View.

    Why the MVVM Pattern?

    After this brief introduction, it should subsist easier to understand why the MVVM pattern is so valuable and how, by adopting it, they can solve every of the problems mentioned at the nascence of the post.

  • By splitting the code in three different layers it becomes easier, especially if you’re working in a team, to maintain and evolve the application. If you need to add a feature or solve a bug, it’s easier to identify which layer has to subsist manipulated. Moreover, since there is no dependency between each layer, the travail can subsist furthermore done in parallel (for example, a designer can start working on the user interface while another developer can create the services which will subsist used by the page to retrieve the data).
  • To properly perform unit testing, the code to test has to subsist as simple and isolated as possible. When you travail with the code-behind approach, this is simply not possible; often the logic is connected to an event handler (for example, because the code has to subsist executed when you press a button) and you would need to find a course to simulate the event in order to trigger the code to test. By adopting the MVVM pattern they rupture this tense dependency; the code included in a ViewModel can subsist easily isolated and tested.
  • Since they absorb broken the tense connection between the user interface and the commerce logic, it’s light for a designer to define the interface without having to know every of the implementation details of the application. For example, if the designer has to travail on a novel page which displays a list of orders, they can easily swap the existent ViewModel (which retrieves the data from a existent data source, relish a cloud service or a database) with a fake one, which can generate fake data that allows the designer to easily understand which benign of information the page should display.
  • Why in the Universal Windows app world Do most of the developers attend to employ the MVVM pattern and not other current patterns relish MVC or MVP? Mainly, because the MVVM pattern is based on many features which are at the core of the XAML runtime, like: binding, dependency properties, etc. In this string of posts we’re going to talk a bit more about these features. You can notice how I’ve just mentioned XAML runtime and not the Universal Windows Platform: the judgement is that most of the things we’re going to observe in these posts aren’t specific to the Universal Windows app world, but they can subsist applied to any XAML based technology, like: WPF, Silverlight, Windows Phone, Xamarin, etc.

    Now, let’s recall a closer discover at what the basic XAML features leveraged by the MVVM pattern are.

    The Binding

    Binding is one of the most valuable XAML features and allows us to create a communication channel between two different properties. They can subsist properties that belong to different XAML controls, or a property declared in code with a control’s property. The key feature leveraged by the MVVM pattern is the second one: View and ViewModels are connected thanks to binding. The ViewModel takes imbue of exposing the data to prove in the View as properties, which will subsist connected to the controls that will pomp them using binding. Let’s say, for example, that they absorb a page in the application that displays a list of products. The ViewModel will recall imbue of retrieving this information (for example, from a local database) and store it into a specific property (like a collection of sort List<Order>):

    public List<Order> Orders { get; set; }

    To pomp the collection in a traditional code behind app, at some point, you would manually apportion this property to the ItemsSource property of a control relish ListView or GridView, relish in the following sample:

    MyList.ItemsSource = Orders;

    However, this code creates a tense connection between the logic and the UI; since we’re accessing to the ItemsSource property using the appellation of the control, they can perform this operation only in the code behind class.

    Instead, with the MVVM pattern they connect properties in the ViewModel with controls in the UI using binding, relish in the following sample:

    <ListView ItemsSource="{Binding Path=Orders}" />

    This way, they absorb broken the dependency between the user interface and the logic, since the Orders property can subsist defined furthermore in a plain simple class relish a ViewModel.

    As already mentioned, binding can subsist furthermore bidirectional; this approach is used when not only the ViewModel needs to pomp some data in the View, but furthermore the View should subsist able to change the value of one of the ViewModel’s properties. Let’s relate that your application has a page where it can create a novel order and, consequently, it includes a TextBox control where to set the appellation of the product. This information needs to subsist handled by the ViewModel, since it will recall imbue of interacting with the model and adding the order to the database. In this case, they apply to the binding the Mode ascribe and set it to TwoWay, so that everytime the user adds some text to the TextBox control, the connected property in the ViewModel will accept the inserted value.

    If, in the XAML, they absorb the following code, for example:

    <TextBox Text="{Binding Path=ProductName, Mode=TwoWay}" />

    It means that in the ViewModel they will absorb a property called ProductName, which will hold the text inserted by the user in the box.

    The DataContext

    In the previous section we’ve seen how, thanks to the binding, they are able to connect the ViewModel’s properties to the controls in the XAML page. You may subsist wondering how the View model is able to understand which is the ViewModel that populates its data. To understand it, they need to insert the DataContext’s concept, which is a property offered by any XAML Control. The DataContext property defines the binding context: every time they set a class as a control’s DataContext, they are able to access every of its public properties. Moreover, the DataContext is hierarchical: properties can subsist accessed not only by the control itself, but furthermore every of the children controls will subsist able to access to them.

    The core implementation of the MVVM pattern relies on this hierarachy: the class that they create as ViewModel of a View is defined as DataContext of the entire page. Consequently, every control they location in the XAML page will subsist able to access the ViewModel’s properties and prove or ply the various information. In an application developed with the MVVM pattern, usually, you conclude up having a page declaration relish the following one:

    <Page x:Class="Sample.MainPage" xmlns:d="" xmlns:mc="" DataContext="{Binding Source={StaticResource MainViewModel}}" mc:Ignorable="d"> <!-- page content goes here --> </Page>

    The DataContext property of the Page class has been connected to a novel instance of the MainViewModel class.

    The INotifyPropertyChanged interface

    If they try to create a simple application based on the MVVM pattern applying the concepts we’ve learned so far, they would quickly hit a immense issue. Let’s employ the previous sample of the page to add a novel order and let’s relate that they have, in the ViewModel, a property which they employ to pomp the product’s name, relish the following one:

    public string ProductName { get; set; }

    According to what they absorb just learned, they await to absorb a TextBlock control in the page to pomp the value of this property, relish in the following sample:

    <TextBlock Text="{Binding Path=ProductName}" />

    Now, let’s relate during the excecution of the app the value of the ProductName property changes (for example, because a data loading operation is terminated). They will notice how, despite the fact that the ViewModel will properly hold the novel value of the property, the TextBlock control will continue to prove the ripen one. The judgement is that binding isn’t enough to ply the connection between the View and the ViewModel. Binding has created a channel between the ProductName property and the TextBlock, but no one notified both sides of the channel that the value of the property has changed. For this purpose, XAML offers the concept of dependency properties, which are special properties that can define a involved behavior and, under the hood, are able to dispatch a notification to both sides of the binding channel every time its value changes. Most of the basic XAML controls employ dependency properties (for example, the Text property of the TextBlock control is a dependency property). However, defining a novel dependency property isn’t very straightforward and, in most cases, it offers features which aren’t needed for their MVVM scenario. Let’s recall the previous sample based on the ProductName property: they don’t need to ply any special behavior or logic, they just need that every time the ProductName property changes, both sides of the binding channel receive a notification, so that the TextBlock control can update its visual layout to pomp the novel value.

    For these scenarios, XAML offers a specific interface called INotifyPropertyChanged, which they can implement in their ViewModels. This way, if they need to notify the UI when they change the value of a property, they don’t need to create a involved dependency property, but they just need to implement this interface and invoke the related method every time the value of the property changes.

    Here is how a ViewModel that implements this interface looks:

    public class MainViewModel: INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; [NotifyPropertyChangedInvocator] protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null) { PropertyChanged?.Invoke(this, novel PropertyChangedEventArgs(propertyName)); } }

    Notice how the implementation of this interface allows us to muster a method called OnPropertyChanged(), that they can invoke every time the value of a property changes. However, to achieve this goal, they need to change the course they define the properties inside their ViewModel. When it comes to simple properties, usually they define them using the short syntax:

    public string ProductName { get; set; }

    Hower, with this syntax they can’t change what happens when the value of the property is written or read. As such, they need to proceed back to employ the ripen approach, based on a private variable which holds the value of the property. This way, when the value is written, they are able to invoke the OnPropertyChanged() method and dispatch the notification. Here is how a property in a ViewModel looks:

    private string _productName; public string ProductName { accept { revert _productName; } set { _productName = value; OnPropertyChanged(); } }

    Now the property will travail as expected; when they change its value, the TextBlock control in binding with it will change its appearance to pomp it.

    Commands (or How to ply Events in MVVM)

    Another faultfinding scenario when it comes to developing an application is to ply the interactions with the user: he/she could press a button, elect an particular in a list, etc. In XAML, these scenarios are handled using events which are exposed by various controls. For example, if you want to ply that the button has been pressed, they need to subscribe to the Click event, relish in the following sample:

    <Button Content="Click me" Click="OnButtonClicked" />

    The event is managed by an event handler, which is a method that includes, among the various parameters, some information which is useful to understand the event context (for example, the control which triggered the event or which particular of the list has been selected), relish in the following sample:

    private void OnButtonClicked(object sender, RoutedEventArgs e) { //do something }

    The problem of this approach is that event handlers absorb a tense dependency with the View; they can subsist declared, in fact, only in the code behind class. When you create an application using the MVVM pattern, every the data and logic is usually defined in the ViewModel instead, so they need to find a course to ply the user interaction there.

    For this purpose, the XAML has introduced commands, which is a course to express a user interaction with a property instead of with an event handler. Since it’s just a simple property, they can rupture the tense connection between the view and the event handler and furthermore define it in an independent class, relish a ViewModel.

    The framework offers the ICommand interface to implement commands: with the yardstick approach, you conclude up having a separated class for each command. The following instance shows how a command looks:

    public class ClickCommand : ICommand { public bool CanExecute(object parameter) { } public void Execute(object parameter) { } public event EventHandler CanExecuteChanged; }

    The core of the command is the Execute() method, which contains the code that is executed when the command is invoked (for example, because the user has pressed a button). It’s the code that, in a traditional application, they would absorb written inside the event handler.

    The CanExecute() method is one of the most inviting features provided by commands, since it can subsist used to ply the command’s lifecycle when the app is running. For example, let’s relate that you absorb a page with a figure to fill, with a button at the conclude of the page that the user has to press to dispatch the form. Since every the fields are required, they want to disable the button until every the fields absorb been filled. If they ply the operation to dispatch the figure with a command, they are able to implement the CanExecute() method in a course that it will revert False when there’s at least one realm still empty. This way, the Button control that they absorb linked to the command will automatically change his/her visual status: it will subsist disabled and the user will immediately understand that he won’t subsist able to press it. 


    In the end, the command offers an event called CanExecuteChanged, which they can invoke inside the ViewModel every time the condition they want to monitor to ply the status of the command changes. For example, in the previous sample, they would muster the CanExecuteChanged event every time the user fills one of the fields of the form.

    Once they absorb defined a command, they can link it to the XAML thanks to the Command property, which is exposed by every control that are able to ply the interaction with the user (like Button, RadioButton, etc.)

    <Button Content="Click me" Command="{Binding Path=ClickCommand}" />

    As we’re going to observe in the next post, however, most of the toolkits and frameworks to implement the MVVM pattern present an easier course to define a command, without forcing the developer to create a novel class for each command of the application. For example, the current MVVM Light toolkit offers a class called RelayCommand, which can subsist used to define a command in the following way:

    private RelayCommand _sayHello; public RelayCommand SayHello { accept { if (_sayHello == null) { _sayHello = novel RelayCommand(() => { Message = string.Format("Hello {0}", Name); }, () => !string.IsNullOrEmpty(Name)); } revert _sayHello; } }

    As you can see, they don’t need to define a novel class for each command, but by using anonymous methods, they can simply create a novel RelayCommand object and pass, as parameters:

  • The code that they want to excecute when the command is invoked.
  • The code that evaluates if the command is enabled or not.
  • We’re going to learn more about this approach in the next post.

    How to Implement the MVVM Pattern: Toolkits and Frameworks

    As I mentioned at the nascence of the post, MVVM is a pattern, it isn’t a library or a framework. However, as we’ve learned up to now, when you create an application based on this pattern you need to leverage a set of yardstick procedures: implementing the INotifyPropertyChanged interface, handling commands, etc.

    Consequently, many developers absorb started to travail on libraries that can aid the developer’s job, allowing them to focus on the development of the app itself, rather than on how to implement the pattern. Let’s observe which are the most current libraries.

    MVVM Light

    MVVM Light ( is a library created by Laurent Bugnion, a long time MVP and one of the most current developers in the Microsoft world. This library is very current thanks to its flexibility and simplicity. MVVM Light, in fact, offers just the basic tools to implement the pattern, like:

  • A base class, which the ViewModel can inherit from, to accept quick access to some basic features relish notifications.
  • A base class to ply commands.
  • A basic messaging system, to ply the communication between different classes (like two ViewModels).
  • A basic system to ply dependency injection, which is an alternative course to initialize ViewModels and ply their dependencies. We’ll learn more about this concept in another post.
  • Since MVVM Light is very basic, it can subsist leveraged not just by Universal Windows apps, but furthermore in WPF, Sivlerlight, and even Android and iOS thanks to its compatibility with Xamarin. Since it’s extremely flexible, it’s furthermore light to reconcile it to your requirements and as a starting point for the customization you may want to create. This simplicity, however, is furthermore the weakness of MVVM Light. As we’re going to observe in the next posts, when you create a Universal Windows app using the MVVM pattern you will countenance many challenges, since many basic concepts and features of the platform (like the navigation between different pages) can subsist handled only in a code behind class. From this point of view, MVVM Light doesn’t aid the developer that much: since it offers just the basic tools to implement the pattern, every thing else is up to the developer. For these reasons, you’ll find on the web many additional libraries (like the Cimbalino Toolkit) which extend MVVM Light and add a set of services and features that are useful when it comes to developing a Universal Windows app.

    Caliburn Micro

    Caliburn Micro ( is a framework originally created by Rob Eisenberg and now maintained by Nigel Sampson and Thomas Ibel. If MVVM Light is a toolkit, Caliburn Micro is a complete framework, which offers a completely differnent approach. Compared to MVVM Light, in fact, Caliburn Micro offers a flush set of services and features which are specific to solve some of the challenges provided by the Universal Windows Platform, relish navigation, storage, contracts, etc.

    Caliburn Micro handles most of the basic features of the pattern with naming conventions; the implementation of binding, commands, and others concepts are hidden by a set of rules, based on the names that they need to apportion to the various components of the project. For example, if they want to connect a ViewModel’s property with a XAML control, they don’t absorb to manually define a binding; they can simply give to the control the same appellation of the property and Caliburn Micro will apply the binding for us. This is made viable by a bootstrapper, which is a special class that replaces the yardstick App class and takes imbue of intializing, other than the app itself, the Caliburn infrastructure.

    Caliburn Micro is, without any doubt, very powerful, since you’ll absorb immediate access to every the tools required to properly develop a Universl Windows app using the MVVM pattern. However, in my opinion, it isn’t the best option if you’re novel to the MVVM pattern: since it hides most of the basic concepts which are at the core of the pattern, it can subsist involved for a novel developer to understand what’s going on and how the different pieces of the app are connected together.


    Prism ( is another current framework which, in the beginning, was created and maintaned by the Pattern & Practises division by Microsoft. Now, instead, it has become a community project, maintained by a group of independent developers and Microsoft MVPs.

    Prism is a framework and uses a similar approach to the one provided by Caliburn Micro: it offers naming convention, to connect the different pieces of the app together, and it includes a flush set of services to solve the challenges provded by the Universal Windows Platform.

    We can relate that it sits in the middle between MVVM Light and Caliburn Micro, when it comes to complexity: it isn’t simple and resilient relish MVVM Light but, at the same time, it doesn’t employ naming convention in an aggressive course relish Caliburn Micro does.

    Coming soon

    In the next posts we’re going to swirl what we’ve learned so far into a existent project and we’re going to leverage MVVM Light for this purpose: the judgement is that, as I’ve already mentioned, I arbiter MVVM Light is the easiest one to understand, especially if you’re novel to the pattern, since it will aid us to learn every the basic concepts which are at the core of the pattern. If you want to start looking at a existent project, you’ll find many samples (which we’re going to elaborate in a more circumstantial way) on my GitHub repository at stay tuned!

    By the way, this post has been written with OpenLiveWriter, the novel open source version of Windows Live Writer, which has now become a community driven project. In my persuasion (and I'm not alone), Open Live Writer is the best utensil in the world to write blog posts, so thanks to Microsoft for making this chance and thanks to every the powerful developers that are contributing to the project and keeping it alive!

    How to Design endemic Mobile Apps | existent questions and Pass4sure dumps

    UX HowBlockedUnblockFollowFollowing

    Feb 8, 2016

    Apps are a immense fragment of product and service finger points — and are only growing. Each year users are spending more time on their devices (an middling of 2 hours and 42 minutes per day in 2014) and expend 86% of their time in apps with no signs of slowing down.

    Here is what I absorb learned from and with others on how to design endemic mobile apps.

    Top 5 Tips for Designing Apps 1) Read the HIG

    Learn the rules from the Human Interface Guidelines (HIG), then motif out whether you should rupture them elegantly.

    4) beget it Move

    States, animations and transitions are key distinguishing features of elegant app experiences.

    Create a motion study, scabrous prototype or even better — jump into code and really dig into what makes or breaks an app.

    Material Design with Framer.js 5) Services First

    The trait of endemic mobile app experiences are completely intertwined with the services that power them. In order to provide the best front conclude app experience, services need to subsist designed, implemented and advocate data rush based on user need and context.

    As a Designer, you need to start thinking this course and connect with your development partners on how services are being optimized (or not) for endemic mobile apps.

    Native is Not Web

    At first endemic and web browser designs appear very similar. Many powerful design practices and principles from the web apply to endemic mobile apps — but there are key differences.

    Inbox Views and Transitions No Pages

    Apps absorb states, modes and views and are often enabled and communicated through endemic animations.

    This provides much more context in an sustain and UI views relative on a number of conditions.

    Apps should absorb elegant seams and smooth transitions, not waiting for page loads.


    The interaction model is fundamentally different on a finger UI device.

    There is no equivalent of rollover or hover on an app and a “right-click” is being explored with functionality relish 3DTouch.

    Input / Output

    A mobile app has access to much more than just a screen. For instance, confirmation of an action doesn’t absorb to subsist visual — it could subsist accomplished with haptic feedback (vibration).

    Potential Inputs include: Camera, GPS, gyroscope, accelerometer, wifi/bluetooth connection, voice, Contact List / Address Book, camera, photo gallery, microphone and more with each novel device.

    Different Output options involve sound, haptic/vibration, notifications and the screen.

    This even of access however comes with the need to subsist responsible:

    Apps are Not Browsers

    In an app, you are designing and structure everything the browser has to Do too — and you don’t accept things “for free”.

    Github 404 Error Page

    “There are no 404 Errors in Apps” is a favorite saying of a Technology Director I ally with.

    When something doesn’t travail on a endemic app, the user will constantly put a question to themselves:

    “Is it the app, my phone or the connection?”

    As a designer, you need to address this and communicate elegantly when things are not optimal or unknown. Additional conditions you need to account for on endemic mobile apps include:

  • Offline States
  • Intermittent Connectivity
  • Service muster Failures (Single or Multiple)
  • Loading (Blocking Loader, Inline or Progressive?)
  • Caching Data (How long should “old” data subsist kept?)
  • First Time sustain (Show a tutorial?)
  • Second Time sustain (Don’t prove a tutorial?)
  • When an app is brought into the Foreground
  • When an app is switched into the Background
  • Live and Die by the Store

    Apps are relish movies and music — they absorb ratings and reviews that are broadcast to anyone who might arbiter of downloading it.

    Often times a user will already absorb an stamp and seen comments before experiencing it for themselves.

    Real reviews from the App Store

    Reviews, Ratings and Comments will often give feedback about network, service or content issues that you need to proactively account for in the design.

    Because of this, apps are more faultfinding to test and depending on how they are built, can subsist very difficult to update quickly when a bug or issue is found — and before it is broadcast to everyone else.

    iOS and Android Differences

    Over time the, the immense two platforms absorb converged in some ways and taken different and drastic turns in other directions.

    Be mindful of these key distinct differences when designing a endemic mobile app for one, the other or both.

    1) The Back Button

    I am not talking about Up vs. Back or the finger screen back arrow on apps. I am talking about the actual hardware back button built into Android devices and nowhere to subsist institute on iOS.

    Be prepared to respond the question at any point in a rush when your developer asks:

    “What happens when I hit the back button on Android?”

    2) Open vs Closed

    The iOS App Store is a very closed marketplace and iOS limits access for Apps to inescapable device inputs and outputs. Due to the review process for App Store, an App may not subsist published or released for up to 2 weeks after submission, pending approval.

    The Google Play store is much more open and the platform allows deeper integration into endemic input and output methods. There is minimal review process for the Google Play Store and apps are published almost immediately.

    3) Top vs Bottom Screenshots from Facebook on iOS and Android

    Same app, same content and the main navigation is flipped between top and bottom. iOS has a sturdy preference for main sections of the app in the bottom Tab Bar while Android encourages using the Navigation Drawer and other constructs.

    4) employ of Screen Real Estate Design Explosions #1 — Mapping on iOS by UX Launchpad

    iOS and Material Design beget different employ of the canvas or existent estate of the screen. As this breakdown of Apple Maps vs Google Maps shows, Material Design favors Floating Action Buttons and transparency while iOS employs more navigation “stripes” at the top and bottom.

    5) The Guidelines

    Each platform has 3 key principles or themes in the Guidelines, but are emphasized and interpreted in different ways.

    iOS Themes

    DeferenceThe UI helps people understand and interact with the content, but never competes with it.

    ClarityText is legible at every size, icons are precise and lucid, adornments are subtle and appropriate, and a sharpened focus on functionality motivates the design.

    DepthVisual layers and realistic motion impart vitality and heighten people’s delight and understanding.

    Material Principles

    Material is the metaphorA material metaphor is the unifying theory of a rationalized space and a system of motion. The material is grounded in tactile reality, inspired by the study of paper and ink, yet technologically advanced and open to fantasy and magic.

    Bold, graphic, intentionalThe foundational elements of print-based design — typography, grids, space, scale, color, and employ of imagery — guide visual treatments. These elements Do far more than tickle the eye. They create hierarchy, meaning, and focus.

    Motion provides meaningMotion respects and reinforces the user as the prime mover. Primary user actions are inflection points that initiate motion, transforming the total design.

    Learn by Doing

    Best course to learn how to design endemic mobile apps is to design them.

    The easiest location to start is with a pre-existing GUI template, relish the iOS Template from Facebook:

    I mentioned earlier transpose engineering your favorite app.

    Go ahead… literally track endemic app patterns to aid build a design language of what works and understand the foundational elements.

    It can subsist a immense jump to proceed from designing to even dabbling in code, but it is worth it. When you walk in someone’s shoes (or tools) you acquire:

  • Empathy for development (and users)
  • Intuitively understand each operating system and the standards
  • Truly learn by doing
  • If you are really hesitant about jumping into endemic mobile app development — there are number of easier prototyping tools out there that simulate the experience.

    I try and walk the walk — this is a sample Calculator template I followed and connected in Xcode back in the day:

    If you are not troubled off yet, I highly inspirit taking the deep dive into designing and coding your own app. Design + Code is the next step, starting from design tools relish Sketch and then implementing in the latest development tool.

    The best course to learn is to create something that you’d want to use. Guidelines are most useful while you’re directly manipulating results. — Meng To

    Looking for More?

    Access an always updated list of the best endemic mobile app prototyping tools along with top UX design portfolio articles, services, products and UX Design resources at UX How.

    (Originally posted at UX How on November 23, 2015)

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    International Edition Textbooks

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    Highlights > Recent Additions
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    Operations & Process Management: Principles & Practice for Strategic ImpactOperations & Process Management: Principles & Practice for Strategic Impact
    By Nigel Slack, Alistair Jones
    Publisher : Pearson (Feb 2018)
    ISBN10 : 129217613X
    ISBN13 : 9781292176130
    Our ISBN10 : 129217613X
    Our ISBN13 : 9781292176130
    Subject : Business & Economics
    Price : $75.00
    Computer Security: Principles and PracticeComputer Security: Principles and Practice
    By William Stallings, Lawrie Brown
    Publisher : Pearson (Aug 2017)
    ISBN10 : 0134794109
    ISBN13 : 9780134794105
    Our ISBN10 : 1292220619
    Our ISBN13 : 9781292220611
    Subject : Computer Science & Technology
    Price : $65.00
    Urban EconomicsUrban Economics
    By Arthur O’Sullivan
    Publisher : McGraw-Hill (Jan 2018)
    ISBN10 : 126046542X
    ISBN13 : 9781260465426
    Our ISBN10 : 1260084493
    Our ISBN13 : 9781260084498
    Subject : Business & Economics
    Price : $39.00
    Urban EconomicsUrban Economics
    By Arthur O’Sullivan
    Publisher : McGraw-Hill (Jan 2018)
    ISBN10 : 0078021782
    ISBN13 : 9780078021787
    Our ISBN10 : 1260084493
    Our ISBN13 : 9781260084498
    Subject : Business & Economics
    Price : $65.00
    Understanding BusinessUnderstanding Business
    By William G Nickels, James McHugh, Susan McHugh
    Publisher : McGraw-Hill (Feb 2018)
    ISBN10 : 126021110X
    ISBN13 : 9781260211108
    Our ISBN10 : 126009233X
    Our ISBN13 : 9781260092332
    Subject : Business & Economics
    Price : $75.00
    Understanding BusinessUnderstanding Business
    By William Nickels, James McHugh, Susan McHugh
    Publisher : McGraw-Hill (May 2018)
    ISBN10 : 1260682137
    ISBN13 : 9781260682137
    Our ISBN10 : 126009233X
    Our ISBN13 : 9781260092332
    Subject : Business & Economics
    Price : $80.00
    Understanding BusinessUnderstanding Business
    By William Nickels, James McHugh, Susan McHugh
    Publisher : McGraw-Hill (Jan 2018)
    ISBN10 : 1260277143
    ISBN13 : 9781260277142
    Our ISBN10 : 126009233X
    Our ISBN13 : 9781260092332
    Subject : Business & Economics
    Price : $77.00
    Understanding BusinessUnderstanding Business
    By William Nickels, James McHugh, Susan McHugh
    Publisher : McGraw-Hill (Jan 2018)
    ISBN10 : 1259929434
    ISBN13 : 9781259929434
    Our ISBN10 : 126009233X
    Our ISBN13 : 9781260092332
    Subject : Business & Economics
    Price : $76.00
    By Peter W. Cardon
    Publisher : McGraw-Hill (Jan 2017)
    ISBN10 : 1260128474
    ISBN13 : 9781260128475
    Our ISBN10 : 1259921883
    Our ISBN13 : 9781259921889
    Subject : Business & Economics, Communication & Media
    Price : $39.00
    By Peter Cardon
    Publisher : McGraw-Hill (Feb 2017)
    ISBN10 : 1260147150
    ISBN13 : 9781260147155
    Our ISBN10 : 1259921883
    Our ISBN13 : 9781259921889
    Subject : Business & Economics, Communication & Media
    Price : $64.00
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