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311-019 exam Dumps Source : Sun Certified Associate for Java 2 Platform, benchmark Edition
Test Code : 311-019
Test appellation : Sun Certified Associate for Java 2 Platform, benchmark Edition
Vendor appellation : SUN
: 204 real Questions
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SUN Sun Certified Associate for
though she didn’t always genesis off with a project to dash a tanning business, the possibility fell commandeer into Kim Wherley’s lap.
in the genesis beginning her own toddlers’s consignment shop, Reruns for Wee Ones, the house had abundant latitude for an extra enterprise prospect. it might grow to breathe being a pretty obliging status for a tanning bed.
“on the time there fill been no real tanning salons and no steady grace retail outlets around perquisite here,” Wherley, founder of Lion within the solar, pointed out. “We famed ‘probably they may noiseless do in a tanning bed.’ So one tanning bed led to two tanning beds, then four after which eight tanning beds.”
This happenstance in 1994 turned into the genesis of Wherley’s tanning salon Lion within the sun, which would develop into her leading focus in 2003 when she offered the consignment shop. The trade now has two areas, with one in Fairmont and one in Kingmont, which fill multiplied to proffer greater than simply tanning.
In commemoration of 25 years in enterprise, Lion in the solar held a week of special offers and coupon codes to pay tribute to the loyal purchasers of the group who helped hold it open that lengthy.
“It’s arduous to conform with it has been 25 years,” Wherley stated. “we fill lots of people that are noiseless tanning with us that fill been there on the grounds that day one. If it wasn’t for their loyal valued clientele they wouldn’t nonetheless breathe around.”
Wherley defined that she and her personnel are utter familiarized with the bits and bobs of tanning, including the health and safeguard methods crucial to breathe certain a consistent tan. The efforts to evolve their capabilities groundwork acted partially as a means to live forward of any competitors.
“after they begun in ‘ninety four, there fill been near about 20,00 salons within the u.s. and today there are below eight,000,” talked about Amber Steele, Wherley’s daughter who now manages Lion within the solar. “To live afloat, they now fill relied on consumer loyalty and evolving and growing to be.”
each branches of the salon present distinctive tanning beds with diverse levels of tan depending on the consumer. Steele defined that the staff presents counsel to the valued clientele as to what class of tan they should come by and the pass they should noiseless sustain on. The shops now besides present primary oils and other lotions for sale, and Steele is additionally licensed in spray tanning.
“We’ve delivered tooth whitening and spray tans and they only recently brought a pink light laptop,” Steele referred to. “It’s utter the time been ‘How Do they evolve and develop and sustain going,’ so she’s done a really respectable job of that.”
Steele helped to host the twenty fifth-anniversary birthday celebration for the business, which took locality Saturday night at Copperhouse Grill. To commemorate the event, Steele and the team of workers shocked Wherley with a gift to considered one of her favourite nonprofits, the Marion County merciful Society, which the salon has assisted in the past.
“we now fill conspired in the back of her again and raised a bit over $2,000 and are sponsoring 25 cat adoptions with the merciful Society,” Steele pointed out. “individuals can vanish and undertake the next 25 cats on the merciful Society and that they’re paid for by using us, in her honor. i needed a gift to her that would breathe meaningful and that’s the most profitable I may come by a hold of.”
For Wherley, having this category of trade where she gets to engage with a caring team of workers and customers day to day has been a blessing
“I believe that’s what’s most essential, having a spot that feels secure and lucid and knowledgeable,” Wherley pointed out. “It’s a glance first rate, referee first rate trade and that’s what makes it fun.”
despite the week-long spree of special presents Lion within the sun just held, Steele spoke of the salon will nonetheless dangle its Sunshine Saturday with different coupon codes on March 2. For greater counsel on Lion in the sun, quest counsel from its web page at www.lioninthesunwv.com.
KYOTO, Japan, Feb. 6, 2019 /PRNewswire/ -- instant devices geared up with the brand modern foreign wireless communication specification Wi-solar FAN (field locality network) for the internet of issues developed jointly with the aid of the analysis community of Professor Hiroshi Harada of the Graduate school of Informatics, Kyoto university (hereinafter Kyoto university), Nissin programs Co., Ltd. (hereinafter Nissin programs), and ROHM Co., Ltd. (hereinafter ROHM) grew to become one of the most world's first options to achieve Wi-solar FAN certification.
BackgroundIn order to realize outside conversation networks corresponding to sage cities and sensible grids, fantastic, lengthy-distance and secure community technology is required. Wi-sun FAN is a brand modern specification of Wi-sun, an international radio communications mission it truly is the premier ideal to the development of IoTs. it is an interoperable communications networking mode for electrical energy, gasoline, and water metering, as well as for smart cities and sage grids in numerous applications equivalent to infrastructure and ingenious transport programs.
This Wi-sun FAN is an interoperable low-power IoT instant verbal exchange know-how that makes exercise of low-vigour wireless transmission technology in accordance with the IEEE 802.15.4g benchmark and multistage routing know-how in accordance with IPv6. On may besides sixteen, 2016, the Wi-sun Alliance, which certifies instant communique specifications for IoTs, technical compatibility, and interconnectivity, centered commonplace specifications, and on November 11, 2016, the three events announced that they succeeded in simple radio developments suitable with Wi-sun FAN. The Wi-solar Alliance then introduced its Wi-sun FAN certification program on October 3, 2018.
This achievementBased on the outcomes of the fundamental building of Wi-solar FAN, the three events developed a radio suitable with Wi-sun FAN technical standards and certification software, and passed an IP-based certification examine the usage of multi-hop, frequency-hopping, and advanced certification protection by using a plurality of different radios from several agencies. This radio has the following capabilities as described in the Wi-sun FAN Technical standards.
physical layer and MAC layer akin to IEEE 802.15.four/4g/4e required for operation in Japan
Adaptation layer, community layer, and transport layer based by IETF corresponding to 6LowPAN and IPv6
Multi-hop communique gadget using RPL
RADIUS/AAA excessive-level safety
p>With the IEEE802.15.four/4g/4e technologies capable of solid transmission over 1km below the japanese law, this radio is fitted with a global typical for internet entry, which has been introduced in Wi-Fi (TM) systems, and a multi-hop international typical that realizes multi-stage relay between radios in keeping with IP. This makes it handy to link sensors, meters, and monitors that develop up sensible cities and smart metering to the web.
This success become performed in the Impulsing Paradigm change through Disruptive technologies program (have an upshot on) led via the Council for Science, know-how and Innovation, the cabinet workplace. This program was formed by means of a joint business-academia consortium referred to as the next-era Wi-solar Joint research Consortium, Kyoto. The three events, based in Kyoto, are Kyoto school, which fill a song checklist of standardization and development of IEEE 802.15.four/4g/4e, Nissin programs, which commercializes Wi-sun-appropriate communication middleware, and ROHM, which develops communique modules suitable with the usual.
define of certification acquisition:Date and time of certification acquisition: January 30, 2019Certification authority: Wi-sun AllianceCertified testing laboratory: Allion Labs, Inc.Certification number: WSA 0171
Future developmentIn the future, the three parties will purchase piece in an interoperability specification verification event backed by means of the Wi-sun Alliance to develop contributions to trying out for technical conformity and interoperability of the Wi-solar FAN common, and to promote further development as business-academia cooperation projects in Kyoto with the end to implement this radio in society. The outcomes fill been besides displayed at the Wi-solar Alliance booth in DistribuTECH 2019, the greatest power trade-connected event within the u.s., which changed into held in modern Orleans on February 5.
further details are available at:http://www.dco.cce.i.kyoto-u.ac.jp/en/PL/PL_2019_01.html
View original content material:http://www.prnewswire.com/news-releases/kyoto-institution-teaming-with-2-jap-groups-acquires-world-first-certification-for-wireless-conversation-specification-wi-sun-fan-300790447.html
supply Kyoto school; Nissin techniques Co., Ltd.; ROHM Co., Ltd.
Copyright (C) 2019 PR Newswire. utter rights reserved
No result discovered, try modern key phrase!"specifications and interoperability are key to persevered multiply for the IoT business," says Phil Beecher, President and CEO of the Wi-sun Alliance. "the supply of certified Wi-sun FAN solutions deli...
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This chapter explains what Android is, how and why it was developed, and where the platform fits in to the established mobile marketplace.
This chapter is from the reserve
The mobile development community is at a tipping point. Mobile users claim more choice, more opportunities to customize their phones, and more functionality. Mobile operators want to provide value-added content to their subscribers in a manageable and lucrative way. Mobile developers want the license to develop the powerful mobile applications users claim with minimal roadblocks to success. Finally, handset manufacturers want a stable, secure, and affordable platform to power their devices. Upuntil now sole mobile platform has adequately addressed the needs of utter the parties.
Enter Android, which is a potential game-changer for the mobile development community. An innovative and open platform, Android is well positioned to address the growing needs of the mobile marketplace.
This chapter explains what Android is, how and why it was developed, and where the platform fits in to the established mobile marketplace.
To understand what makes Android so compelling, they must examine how mobile development has evolved and how Android differs from competing platforms.
Way Back When
Remember pass back when a phone was just a phone? When they relied on fixed landlines? When they ran for the phone instead of pulling it out of their pocket? When they lost their friends at a crowded ballgame and waited around for hours hoping to reunite? When they forgot the grocery list (Figure 1.1) and had to find a payphone or drive back home again?
Figure 1.1 Mobile phones fill become a crucial shopping accessory.
Those days are long gone. Today, commonplace problems like these are easily solved with a one-button precipitate dial or a simple text message like “WRU?” or “20?” or “Milk and?”
Our mobile phones sustain us safe and connected. Nowadays, they roam around freely, relying on their phones not only to sustain in feel with friends, family, and coworkers, but besides to disclose us where to go, what to do, and how to Do it. Even the most domestic of events look to revolve around my mobile phone.
Consider the following true, but slightly enhanced for effect, story:
Once upon a time, on a warm summer evening, I was happily minding my own trade cooking dinner in my modern house in bucolic modern Hampshire when a bat swooped over my head, scaring me to death.
The first thing I did—while ducking—was haul out my cell and forward a text message to my husband, who was across the country at the time: “There’s a bat in the house!”
My husband did not immediately respond (a divorce-worthy incident, I thought at the time), so I called my Dad and asked him for suggestions on how to come by rid of the bat.
He just laughed.
Annoyed, I snapped a picture of the bat with my phone and sent it to my husband and my blog, simultaneously guilt-tripping him and informing the world of my treacherous domestic wildlife encounter.
Finally, I Googled “get rid of a bat” and followed the helpful do-it-yourself instructions provided on the Web for people in my situation. I besides erudite that late August is when baby bats often leave the roost for the first time and learn to fly. Newly aware that I had a baby bat on my hands, I calmly got a broom and managed to herd the bat out of the house.
Problem solved—and I did it utter with the uphold of my trusty cell phone, the former LG VX9800.
My point here? Mobile phones can resolve just about anything—and they depend on them for everything these days.
You notice that I used half a dozen different mobile applications over the course of this story. Each application was developed by a different company and had a different user interface. Some were well designed; others not so much. I paid for some of the applications, and others came on my phone.
As a user, I organize the relish functional, but not terribly inspiring. As a mobile developer, I wished for an opening to create a more seamless and powerful application that could wield utter I’d done and more. I wanted to build a better bat trap, if you will.
Before Android, mobile developers faced many roadblocks when it came to writing applications. building the better application, the unique application, the competing application, the hybrid application, and incorporating many common tasks such as messaging and calling in a chummy pass were often unrealistic goals.
To understand why, let’s purchase a brief Look at the history of mobile software development.
The Motorola DynaTAC 8000X was the first commercially available cell phone. First marketed in 1983, it was 13 x 1.75 x 3.5 inches in dimension, weighed about 2.5 pounds, and allowed you to talk for a petite more than half an hour. It retailed for $3,995, plus hefty monthly service fees and per-minute charges.
We called it “The Brick,” and the nickname stuck for many of those early mobile phones they alternatively loved and hated. About the size of a brick, with a battery power just long enough for half a conversation, these early mobile handsets were mostly seen in the hands of traveling trade execs, security personnel, and the wealthy. First-generation mobile phones were just too expensive. The service charges solitary would bankrupt the average person, especially when roaming.
Early mobile phones were not particularly full featured. (Although, even the Motorola DynaTAC, shown in motif 1.2, had many of the buttons we’ve approach to know well, such as the SEND, END, and CLR buttons.) These early phones did petite more than develop and receive calls and, if you were lucky, there was a simple contacts application that wasn’t impossible to use.
Figure 1.2 The first commercially available mobile phone: the Motorala DynaTAC.
These first-generation mobile phones were designed and developed by the handset manufacturers. Competition was fierce and trade secrets were closely guarded. Manufacturers didn’t want to expose the internal workings of their handsets, so they usually developed the phone software in-house. As a developer, if you weren’t piece of this inner circle, you had no opening to write applications for the phones.
It was during this period that they saw the first “time-waster” games start to appear. Nokia was famed for putting the 1970s video game Snake on some of its earliest monochrome phones. Other manufacturers followed, adding games like Pong, Tetris, and Tic-Tac-Toe.
These early phones were flawed, but they did something important—they changed the pass people thought about communication. As mobile phone prices dropped, batteries improved, and reception areas grew, more and more people began carrying these handy devices. Soon mobile phones were more than just a novelty.
Customers began pushing for more features and more games. But, there was a problem. The handset manufacturers didn’t fill the motivation or the resources to build every application users wanted. They needed some pass to provide a portal for entertainment and information services without allowing direct access to the handset.
And what better pass to provide these services than the Internet?
Wireless Application Protocol (WAP)
It turned out allowing direct phone access to the Internet didn’t scale well for mobile.
When the first clamshell phone, the Motorola StarTAC, was released in 1996, it merely had a LCD 10-digit segmented display. (Later models would add a dot-matrix kind display.) Meanwhile, Nokia released one of the first slider phones, the 8110—fondly referred to as “The Matrix Phone,” as the phone was heavily used in films. The 8110 could display four lines of text with 13 characters per line. motif 1.3 shows some of the common phone form factors.
Figure 1.3 Various mobile phone form factors: the candy bar, the slider, and the clamshell.
With their postage stamp-sized low-resolution screens and limited storage and processing power, these phones couldn’t wield the data-intensive operations required by traditional Web browsers. The bandwidth requirements for data transmission were besides costly to the user.
The Wireless Application Protocol (WAP) benchmark emerged to address these concerns. Simply put, WAP was a stripped-down version of HTTP, which is the backbone protocol of the Internet. Unlike traditional Web browsers, WAP browsers were designed to dash within the reminiscence and bandwidth constraints of the phone. Third-party WAP sites served up pages written in a markup language called Wireless Markup Language (WML). These pages were then displayed on the phone’s WAP browser. Users navigated as they would on the Web, but the pages were much simpler in design.
The WAP solution was grandiose for handset manufacturers. The pressure was off—they could write one WAP browser to ship with the handset and depend on developers to approach up with the content users wanted.
The WAP solution was grandiose for mobile operators. They could provide a custom WAP portal, directing their subscribers to the content they wanted to provide, and rake in the data charges associated with browsing, which were often high.
Developers and content providers didn’t deliver. For the first time, developers had a random to develop content for phone users, and some did so, with limited success.
Most of the early WAP sites were extensions of common branded Web sites, such as CNN.com and ESPN.com, looking for modern ways to extend their readership. Suddenly phone users accessed the news, stock market quotes, and sports scores on their phones.
Commercializing WAP applications was difficult, and there was no built-in billing mechanism. Some of the most common commercial WAP applications that emerged during this time were simple wallpaper and ringtone catalogues, allowing users to personalize their phones for the first time. For example, the users browsed a WAP site and requested a specific item. They filled out a simple order form with their phone number and their handset model. It was up to the content provider to deliver an image or audio file compatible with the given phone. Payment and verification were handled through various premium-priced delivery mechanisms such as Short Message Service (SMS), Enhanced Messaging Service (EMS), Multimedia Messaging Service (MMS), and WAP Push.
WAP browsers, especially in the early days, were laggard and frustrating. Typing long URLs with the numeric keypad was onerous. WAP pages were often difficult to navigate. Most WAP sites were written once for utter phones and did not account for individual phone specifications. It didn’t matter if the end-user’s phone had a expansive color screen or a postage stamp-sized monochrome one; the developer couldn’t tailor the user’s experience. The result was a mediocre and not very compelling relish for everyone involved.
Content providers often didn’t bother with a WAP site and instead just advertised SMS short codes on TV and in magazines. In this case, the user sent a premium SMS message with a request for a specific wallpaper or ringtone, and the content provider sent it back. Mobile operators generally liked these delivery mechanisms because they received a big portion of each messaging fee.
WAP fell short of commercial expectations. In some markets, such as Japan, it flourished, whereas in others, like the United States, it failed to purchase off. Handset screens were too petite for surfing. Reading a sentence fragment at a time, and then waiting seconds for the next segment to download, ruined the user experience, especially because every second of downloading was often charged to the user. Critics began to convene WAP “Wait and Pay.”
Finally, the mobile operators who provided the WAP portal (the default home page loaded when you started your WAP browser) often restricted which WAP sites were accessible. The portal allowed the operator to restrict the number of sites users could browse and to funnel subscribers to the operator’s preferred content providers and exclude competing sites. This kind of walled garden approach further discouraged third-party developers, who already faced difficulties in monetizing applications, from writing applications.
Proprietary Mobile Platforms
It came as no astonish when users wanted more—they will always want more.
Writing robust applications such as graphic-intensive video games with WAP was nearly impossible. The 18-year-old to 25-year-old sweet-spot demographic—the kids with the disposable income most likely to personalize their phones with wallpapers and ringtones—looked at their portable gaming systems and asked for a device that was both a phone and a gaming device or a phone and a music player. They argued that if devices such as Nintendo’s Game Boy could provide hours of entertainment with only five buttons, why not just add phone capabilities? Others looked to their digital cameras, Palms, Blackberries, iPods, and even their laptops and asked the selfsame question. The market seemed to breathe teetering on the edge of device convergence.
Memory was getting cheaper; batteries were getting better; and PDAs and other embedded devices were genesis to dash compact versions of common operating systems such as Linux and Windows. The traditional desktop application developer was suddenly a player in the embedded device market, especially with Smartphone technologies such as Windows Mobile, which they organize familiar.
Handset manufacturers realized that if they wanted to continue to sell traditional handsets, they needed to change their protectionist policies pertaining to handset design and expose their internal frameworks, at least, to some extent.
A variety of different proprietary platforms emerged—and developers are noiseless actively creating applications for them. Some Smartphone devices ran Palm OS (now Garnet OS) and RIM Blackberry OS. Sun Microsystems took its common Java platform and J2ME emerged (now known as Java Micro Edition [Java ME]). Chipset maker Qualcomm developed and licensed its Binary Runtime Environment for Wireless (BREW). Other platforms, such as Symbian OS, were developed by handset manufacturers such as Nokia, Sony Ericsson, Motorola, and Samsung. The Apple iPhone OS (OS X iPhone) joined the ranks in 2008. motif 1.4 shows several different phones, utter of which fill different development platforms.
Figure 1.4 Phones from various mobile device platforms.
Many of these platforms fill associated developer programs. These programs sustain the developer communities small, vetted, and under contractual agreements on what they can and cannot do. These programs are often required and developers must pay for them.
Each platform has benefits and drawbacks. Of course, developers esteem to debate over which platform is “the best.” (Hint: It’s usually the platform we’re currently developing for.)
The verity is no one platform has emerged victorious. Some platforms are best suited for commercializing games and making millions—if your company has brand backing. Other platforms are more open and suitable for the hobbyist or plumb market applications. No mobile platform is best suited for utter practicable applications. As a result, the mobile phone has become increasingly fragmented, with utter platforms sharing piece of the pie.
For manufacturers and mobile operators, handset product lines became complicated fast. Platform market penetration varies greatly by region and user demographic. Instead of choosing just one platform, manufacturers and operators fill been forced to sell phones for utter the different platforms to compete. We’ve even seen some handsets supporting multiple platforms. (For instance, Symbian phones often besides uphold J2ME.)
The mobile developer community has become as fragmented as the market. It’s nearly impossible to sustain track of utter the changes in the market. Developer specialty niches fill formed. The platform development requirements vary greatly. Mobile software developers drudgery with distinctly different programming environments, different tools, and different programming languages. Porting among the platforms is often costly and not straightforward. Keeping track of handset configurations and testing requirements, signing and certification programs, carrier relationships, and application marketplaces fill become knotty spin-off businesses of their own.
It’s a nightmare for the ACME Company wanting a mobile application. Should they develop a J2ME application? BREW? iPhone? Windows Mobile? Everyone has a different kind of phone. ACME is forced to select one or, worse, utter of the above. Some platforms allow for free applications, whereas others Do not. plumb market application opportunities are limited and expensive.
As a result, many wonderful applications fill not reached their desired users, and many other grandiose ideas fill not been developed at all.
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A lawsuit seeking damages from Google over its willful appropriation of Java as the basis of its Android operating system has been slowly grinding through the courts for most of the final decade. It has finally concluded that Google's taking of Java "was not fair" use, opening up Google to billions in damages.
On Tuesday, the US Court of Appeals for the Federal Circuit ruled in agreement with Oracle, determining that Google's exercise of Java code in Android was not fair. It delegated the job of determining the amount of damages that Google owes Oracle to a lower federal court in San Francisco.
In 2016, Oracle sought almost $9 billion in damages related to its estimation of $21 billion in profits that Google has earned over the lifetime of the Android platform. Google could fill licensed Java from Sun (or Oracle, which acquired Sun), but it chose not to, as was revealed in earlier court documents.
While often portrayed as an underdog honest exercise case against a expansive rotten proprietary IP firm, in reality the code Google took from Java had been made available under the GPL. Google replaced that open license and redistributed it under the incompatible, permissive Apache Open Source License. Google violated Java copyright and violated the terms of the open source GPL
Google violated Java copyright and violated the terms of the open source GPL to give it utter the value of Java's code with zero of the responsibly to respect the GPL or alternatively to license Java code commercially.
Because that enabled Android rapidly grow into an unlicensed platform that Google could then profit from, its actions may constitute the largest fraud to fill ever occurred in the industry.
Google's original concept for its Android phone project
Two years before iPhone appeared, Google acquired an existing "Android" project in 2005, which was essentially an offshoot of Danger, the Java platform powering TMobile's SideKick slider phone. Both Danger and Android were founded by former Apple employee Andy Rubin (who more recently left Google to launch Essential, another Android-based phone project).
In 2005, it was common to license Sun's mobile edition of Java to launch modern smartphones. Google originally sought to develop Android as a Java Mobile button-phone platform similar to BlackBerry or Windows Mobile, but was blindsided by Apple's release of iPhone in 2007.
The search giant then shifted gears to develop a more powerful device patterned directly on the far more ambitious and sophisticated features and functionality Apple had delivered. A key piece of that strategy involved appropriating the value of Java Mobile, then owned by Sun, to create a replacement that used the selfsame language and API construction to leverage developers' existing familiarity with Java Mobile, then the dominant mobile platform.
After Apple's iPhone rapidly conquered the existing smartphone businesses of BlackBerry, Nokia, Palm and Windows Mobile in its first three years, a variety of hardware makers and carriers jumped to uphold Android as the final remaining alternative.
Oracle's 8 year battle with Google
Google's free distribution of a modified version of Java Mobile rapidly replaced Sun's own software as the platform for low-end mobile devices. After Oracle acquired Sun in 2010, it filed a lawsuit against Google involving copyright infringement of Java by Android.
Oracle sought both damages against Google and a legal injunction on its distribution, describing Google's Android as an "incompatible clone of Java." "we exigency to negotiate a license for Java under the terms they need"
During the trial, it was revealed that Rubin had written a memo stating, "If Sun doesn't want to drudgery with us, they fill two options: 1) Abandon their drudgery and adopt MSFT CLR VM and C# language - or - 2) Do Java anyway and defend their decision, perhaps making enemies along the way."
Another internal Google document similarly stated, "What we've actually been asked to Do (by [Google founders] Larry [Page] and Sergey [Brin]) is to investigate what technical alternatives exist to Java for Android and Chrome. We've been over a bunch of these, and referee they utter suck. They conclude that they exigency to negotiate a license for Java under the terms they need."
Google claimed "fair use" for compatibility, without being compatible
Rather than licensing Java, Google decided to ensue Rubin's advice: just purchase the code, survey what happens, and try to defend itself. piece of that "defense" was a fight to suppress the evidence that Android willfully infringed upon Oracle's Java.
Another element of Google's defense, it turned out, was to claim that the code it took from Java was "fair use" because it was related to achieving compatibility with the Java platform. However, rather than seeking to breathe compatible with an existing standard, Google only desired to breathe compatible with the value of the code it appropriated.
In 2014, the U.S. Court of Appeals for the Federal Circuit in Washington issued a ruling that reversed an earlier conclusion that had prohibited Oracle from claiming copyright for portions of its Java platform used by Google in Android.
That ruling famed that "given the record evidence that Google designed Android so that it would not breathe compatible with the Java platform, or the JVM specifically, they find Google's interoperability argument confusing."
It added, "the compatibility Google sought to foster was not with Oracle's Java platform or with the JVM central to that platform. Instead, Google wanted to capitalize on the fact that software developers were already trained and experienced in using the Java API packages at issue."
Nearly four years later, the second half of that case has been answered: what Google did was clearly not "fair use," even though vocal proponents of cheap hardware supported that specious argument because stealing Oracle's code and giving it away would indeed reduce the costs of licensing that technology.